New Mission Extreme
I’ve currently been working on the new ME, which doesn’t look like it’s going to be coming to Flash any time soon, if at all unfortunately. But that’s not a bad thing, at least I can work at my own pace and actually get it looking exactly how I want it. Nothing to exciting, just a few screen shots of the new area. I’m going to work on cramming as much detail in as possible, this will be the opening stage so I want it to be as bad ass as possible. I haven’t decided on a new name for it yet, but I know it’s going to be about 3 times as long as the original. I want to put in co-operative play as well, but will have to wait and see about that also.



Sword of Legends Demo
I finally got around to uploading the SoL demo that we sent into IGF. We got some relatively good feedback by the way and we knew it basically just needed more content. The engine is pretty much complete, but the demo only really shows off a very small portion of it. It’s still currently on a permanent hold. Working seems to get in the way of doing the things you enjoy now days. You can check out more information at the official website.
Action/RPG/Platformer with emphasis on exploration and hack & slash gameplay.
More Stages D:
A preview of a new stage that is in the works for Mission Extreme. It’ll probably include an extra 2-3 areas I’d say at this point, with about 15-20 stages including a boss battle at the end of every area. I’ve got about 3 bosses already drawn up and ready to go, but still a lot of work ahead. All the graphics are going to be revamped and a large majority of the stages will be improved with twice as many enemy’s too! The flash version is definatley in the works, but I’ve also been conjuring up ideas for a similar creation…
No such luck.
A belated Happy New Year and Merry X-Mas.
Unfortunately SOL didn’t get a mention in this years IGF, but with over 300 entries and only 20 finalists it’s no surprise really. Nothing like a little bit more exposure to hopefully get a few more people interested in it! Myself and Phubans are still going to continue work Sword of Legends also. I’ve thrown in a few more enemy’s into the secret project and the total now comes to 13, not including a sub-boss and a boss. The more variety in enemy’s the better! I’ve got a storyline planned out as well, I just have to weave it into the game still and then work on the environments.

Light’s out!
I’ve been working on the lighting for this little project of mine. I mean, what is a horror game without some nice atmospheric lighting? Oh, and a team mate to aid you in your journey! I still haven’t decided on which one I’m going to use…I figured complete darkness was a bit over kill, but the other one seemed a bit to light.

What do you think?
Super Secret
Enough rambling and more screenshots, right?An exploration shooter, which is basically what has spawned from Blastforce. It’s still a pretty early WIP as you can tell from the screens, but I’m focusing on the atmosphere for this one. Survival horror, or at least a decent attempt at it. I still might finish BF though, one day. It’s nearly Christmas, too damn busy to do much at the moment unfortunately!
Sol Update
Here’s a few Sword Of Legends screen shots. You can check some more pics and a couple of video’s over at http://sword-of-legends.com
What’s new…
We entered Sword Of Legends into IGF 2010 so hopefully it get’s a bit of publicity. A shit load of time went into that, so I’m looking forward to seeing how it goes. You can now donate some money if you like, and I’ll get you a copy of the demo earlier then everyone else. I’m just getting everything together so I can get my domain up and running. Slowly but surely. On a slightly more exciting note, I’ll be porting Mission Extreme over to Flash. But with bigger levels, more stages and some extra content you can play for a couple dollars. I’ll be sure to post some screenies once we make a little more progress. Hopefully we can have it done in the next two months!
Blasforce Update
Just a little update for anyone interested. Work on Blastforce has not completely come to a halt, it’s just slowed down to obviously work on SOL , which is coming along great mind you! I’m at the stage with Blastforce where I need to organize some things and get everything into the right order so the game flows properly. I’ve got lot’s planned for it anyway, I just want to make sure that it doesn’t get confusing not knowing in which direction to go. It’s very open at the moment!
PS. We’re pretty much up to releasing the first demo of SOL which is pretty exciting. All that hard work paying off, finally heh.
Nimn’s awesome!
Nimn. The guy who made the music in Mission Extreme if you didn’t know! He’s got his music site up together, with some tracks from MX aswell. So make sure you check it out. Got some really great stuff on there!










I’m 23 year old freeware game developer who loves making old school / retro games.